Ahmad Sajid This is a really fun twist on the usual snake concept. Making the player the one being chased gives it a nice sense of pressure right away. The 5-second spawn interval feels like a good starting point, but I could see the difficulty becoming much more interesting if the interval gradually decreases as the score increases. I also like the Top X% idea, especially with the global leaderboard. It gives the short runs a bit more purpose and makes you want to immediately try one more time. The React/Canvas \+ Supabase setup is a nice combination for a small browser game too. I’d definitely be interested in seeing things like different virus behaviours or temporary power-ups added later.
Physikz2 Thank you for the feedback Ahmad I really appreciate it and yes i agree with some of your points as Ive considered them myself. If the global counter does get higher maybe I will introduce new things here and there
Suheb This looks like a useful approach, especially keeping the QR generation fully client-side. Using Next.js 16 should also make it easier to keep the toolkit fast and lightweight. The focus on privacy is a nice touch since users don't need to upload their QR data to a server.
Kris Dev Thanks! That was exactly the goal. I wanted the core QR workflow to stay fully client-side so users can generate, style, and export their QR codes without sending the payload to a backend. It also keeps the architecture simple and lightweight, which fits well with the kind of utility I want QR Forge to be. Appreciate the feedback!