Ahmad Sajid This is a really fun twist on the usual snake concept. Making the player the one being chased gives it a nice sense of pressure right away. The 5-second spawn interval feels like a good starting point, but I could see the difficulty becoming much more interesting if the interval gradually decreases as the score increases. I also like the Top X% idea, especially with the global leaderboard. It gives the short runs a bit more purpose and makes you want to immediately try one more time. The React/Canvas \+ Supabase setup is a nice combination for a small browser game too. I’d definitely be interested in seeing things like different virus behaviours or temporary power-ups added later.
Physikz2 Thank you for the feedback Ahmad I really appreciate it and yes i agree with some of your points as Ive considered them myself. If the global counter does get higher maybe I will introduce new things here and there